Club-Castelli_014.3dm (19.0 MB)
Attached is the last time that the file was under the 20MB upload limit.
I’ve got two questions, please:
The first is, after you’ve already gone and created an enormous file by importing meshes, moving them, copying them, after you’ve already done everything wrong, how do you repair your file to get it back to a reasonable size? Save Small doesn’t help.
The second is, what’s a better workflow so that I don’t do this to myself ever again?
I would like to create some renders in TwinMotion. I’ve tried V-Ray, and that’s very convenient because it’s all inside Rhino, but it’s subscription model, so I would prefer to work with TwinMotion. This file is just too big to work between the two programmes.
Next time, I won’t have any furniture or vegetation or human figures, because I can put them in with TwinMotion at the time of render. I won’t use any meshes, only SubD and NURBS. Still, to get enough stuff in the neighbourhood to make realistic renders, the file’s pretty big.
Earlier in the year, I had the same problem with the building on the other side of the block (that the two lots connect together, with the garage access underneath it), generating way too big of a file. But at that point I didn’t know anything at all, so this building in the front has a few less problems. At that time, even just exporting geometry alone, and exporting small, would produce giant files.
We’re coming into a new year here, and I would like to really start getting good at this. They don’t teach us any CAD in school; it’s all hand-bombed, so there’s no teachers to ask. Please and thank you.
PS: the lot is at -34.941930, -57.952043