Hi everyone,
I have application code c#, I used GH_Chunks to find chunks “Silder” and get value display on application: This is your code:
for (int f = 0; f < folderGrArray.Length; f++)
{
archive.ReadFromFile(folderGrArray[f]);
GH_Chunk rootNode = archive.GetRootNode;
GH_Chunk definitionChunk = rootNode.FindChunk("Definition") as GH_Chunk;
GH_Chunk definitionObjChunk = definitionChunk.FindChunk("DefinitionObjects") as GH_Chunk;
int objectCount = definitionObjChunk.GetInt32("ObjectCount");
GH_Chunk objectChunks = definitionChunk.FindChunk("Object", 2) as GH_Chunk;
for (int i = 0; i < objectCount; i++)
{
GH_Chunk objectChunk = definitionObjChunk.FindChunk("Object", i) as GH_Chunk;
for (int chuck1 = 0; chuck1 < objectChunk.Chunks.Count; chuck1++)
{
GH_Chunk objectChunk1 = definitionChunk.FindChunk("Object", i) as GH_Chunk;
string name = objectChunk.GetString("Name");
//This may not be foolproof - probably better to check the object GUID
if (name == "Number Slider")
{
GH_Chunk containerChunk = objectChunk.FindChunk("Container") as GH_Chunk;
GH_Chunk sliderChunk = containerChunk.FindChunk("Slider") as GH_Chunk;
string sliderValue = sliderChunk.GetDouble("Value").ToString();
string silderDigits = sliderChunk.GetInt32("Digits").ToString();
string silderGrip = sliderChunk.GetInt32("GripDisplay").ToString();
string silderInterval = sliderChunk.GetInt32("Interval").ToString();
string snap = sliderChunk.GetInt32("SnapCount").ToString();
string min = sliderChunk.GetDouble("Min").ToString();
string max = sliderChunk.GetDouble("Max").ToString();
SilderObject sliderObj = new SilderObject()
{
DIGITS = sliderChunk.GetInt32("Digits").ToString(),
GRIPDISPLAY = sliderChunk.GetInt32("GripDisplay").ToString(),
INTERVAL = sliderChunk.GetInt32("Interval").ToString(),
MAX = sliderChunk.GetDouble("Max").ToString(),
MIN = sliderChunk.GetDouble("Min").ToString(),
SNAPCOUNT = sliderChunk.GetInt32("SnapCount").ToString(),
VALUE = sliderChunk.GetDouble("Value").ToString()
};
lstSilder.Add(sliderObj);
}
}
}
label1.Text = "Value Silder 1";
numUDSilder1.Maximum = Convert.ToDecimal(lstSilder[0].MAX);
numUDSilder1.Minimum = Convert.ToDecimal(lstSilder[0].MIN);
numUDSilder1.Value = Convert.ToDecimal(lstSilder[0].VALUE);
lblSilder1.Text = "Value Silder 2";
numUDSlider2.Maximum = Convert.ToDecimal(lstSilder[1].MAX);
numUDSlider2.Minimum = Convert.ToDecimal(lstSilder[1].MIN);
numUDSlider2.Value = Convert.ToDecimal(lstSilder[1].VALUE);
lblSlider2.Text = "Value Silder 3";
numSilder3.Maximum = Convert.ToDecimal(lstSilder[2].MAX);
numSilder3.Minimum = Convert.ToDecimal(lstSilder[2].MIN);
numSilder3.Value = Convert.ToDecimal(lstSilder[2].VALUE);
label2.Text = "Value Silder 4";
numSilder4.Maximum = Convert.ToDecimal(lstSilder[3].MAX);
numSilder4.Minimum = Convert.ToDecimal(lstSilder[3].MIN);
numSilder4.Value = Convert.ToDecimal(lstSilder[3].VALUE);
label4.Text = "Value Silder 5";
numSilder5.Maximum = Convert.ToDecimal(lstSilder[4].MAX);
numSilder5.Minimum = Convert.ToDecimal(lstSilder[4].MIN);
numSilder5.Value = Convert.ToDecimal(lstSilder[4].VALUE);
label3.Text = "Value Silder 6";
numSilder6.Maximum = Convert.ToDecimal(lstSilder[5].MAX);
numSilder6.Minimum = Convert.ToDecimal(lstSilder[5].MIN);
numSilder6.Value = Convert.ToDecimal(lstSilder[5].VALUE);
Now, how do I not know the reference value from textBox to object GH_Silder?
Please support me,
Best regards.