I know about SoftMove command but it works only with radial falloff not with linear one and I can`t see option for moving according to Normal direction. This flat plane is an only a simple example of my question.
Kyle, This is great! As much as I love Modo’s multiple falloffs, I’m also aware that they are nerd AF, and most likely very intimidating/alienating for most Rhino users.
I would be great to see a streamlined tool to on the fly let us do some of that cageedit-powered approach. I’m sure @pascal can cook up some recipes to see what works best.
It works well over surfaces. Is it possible to do it without changing control points? Changing shape adding a lot of new control points. I would like to keep the current count of control points. Is this possible?
You can set the main Cplane to your plane and use SoftMove then you can select other points that you don’t wanna move. Then run “setPt” command (Only enable the “Set Z” option) and click on any points on the plane.
@Pedram-Kazemi :
Thanks, it’s quite interesting what you have written about but I’m not sure how could I assign Cplane to a curved shape plane. It will be averaged. This shape has cross section like arch from every side. That method will flat it out. Maybe I’m wrong.
Could you show that on the same example as mine (I`ve uploaded the scene as an attachment)?