How to do array and random reduce

3. Attach minimal versions of all the relevant files

There are so many ways to do something like this, and details matter. You suggest a two dimensional “array” of shapes, eh? But haven’t posted a GH file with your geometry :question:

Please start with that much at least. Otherwise, I’m inclined to think of gradient points, like this recent thread that uses random points on the surface (faces) of a 3D shape:

The same principles could be applied to an array of shapes.

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