what algorithm should be used to approximate a Nurbs curve to which I have control points, knots and weights to turn it into one or several bezier spans?
ConvertToBeziers command is doing this but I’d like to know how to do this programmatically?
I’m trying to use this equation for approximating the nurbs curve:
But something is missing…
I thought maybe I need to first get the equation of the approximated nurbs curve and then somehow fit bezier spans there, but I can’t figure out how.
here’s my gh file.
NURBS_Approximation.gh (7.8 KB)