Hi, I am working on with light analysis using surface raytracing from ladybug to represent the light reflection direction in my building. I wonder is there a way to add “material property” (showing how well/bad a specific material can reflex light) into my grasshopper script as well?
So, I can get more accurate result.
The wall material is ceramic, and inside the room also fill with water as show in the attach file.
raytracing scrip.gh (29.5 KB)
