Hi,

I exported my model and it showed the text underneath,

I think I have a lot of polygons, is there another way to know before exporting how many polygons do I have, a command or somethgin? I checked into analyze but didnt find something like thath,

any idea?

thanks

Mesh object is too large for 3DS file format.

65742 points and 21914 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Mesh object is too large for 3DS file format.

83868 points and 27956 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Mesh object is too large for 3DS file format.

1237144 points and 599888 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Polygons have been added to convert quads to triangles.

Mesh object is too large for 3DS file format.

181532 points and 75928 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Polygons have been added to convert quads to triangles.

Mesh object is too large for 3DS file format.

68116 points and 28016 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Polygons have been added to convert quads to triangles.

Mesh object is too large for 3DS file format.

66488 points and 23188 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Polygons have been added to convert quads to triangles.

Mesh object is too large for 3DS file format.

117228 points and 46156 polygons - maximum is 65535 for 3DS format.

So Rhino will split the mesh into parts

Polygons have been added to convert quads to triangles.