Place it into a grid cloner with a high amount of clones on X/Y axis.
Use a formula effector to hide every other clone. The effector takes the # id of the clone (eg: 1, 2, 3, 4, 5, 6, etc) then passes it into a mod formula. This let’s me hide every other clone based on its # id.
Finally, I use a scale effector to increase the size of each clone, and I apply a box-shaped “falloff” towards the center of the grid, so that clones closest to the center get larger.
Pretty easy.
I’m failing to see how to do this in Grasshopper. Assuming I create a rounded rectangle curve, how might I replicate a similar setup like this?
Sorry for the delay in following up! Massive thanks for this, I’m starting to unpack the file to get a better sense of the inputs and flow control.
I suppose I have only one other request, one extra level of complexity. Right now it’s just uniformly scaling the base curve, right?
What if, instead, I wanted to keep the CORNER RADIUS exactly the same, and only affect the HEIGHT of the rectangle itself?
If I were to do this by hand, it would mean cloning an array of straight rectangles, applying Scale1D on every single rectangle to affect the height, and THEN applying FilletCorners on the rectangles so that no matter what the height is, the radiuses were equal (assuming the smallest rectangle dimensions were compatible with that radius).
Any chance you might be able to explore this? Thank you again in any case!