hello, i would like to kindly ask for help or advice as to how to make a form similar to this image. ive only recently started using rhino for modelling and can only get close to this kind of form by following this tutorial: https://youtu.be/jI6IOfhJ51c?si=13RcmgcQ64vcOCu4 but still looking very unpolished when i tried making it
i just would like to ask how will i be able to make the layered effect on the facade and a better approach to creating the overall form. thank you for the reply and would really appreciate any help
if you re on rhino 7 type _tutorials into the commandline.
you will find those great resources.
Also have a look at this resource Rhino - Learn to use Rhino
your project
my guess is, that the initial shape is designed as smooth surface (no layer-effect). have a look at the following commands - check above tutorials or the rhino help - which is great:
_move
_rotate
_rotate3d
_line
_curve
_circle
_revolve
_railrevolve (important !!!)
_trim _join
_blendSrf
_blendEdge
I think the “hills” are designed as solitary / single surfaces - mostly _railrevolve and the transition between them can be done by some trimming and _blendSrf
An alternative for a fast sketch would be to model the initial surface with
_heightField
a greyscale image will represent the hills - you can draw them in photoshop or similar.
black = 0 = valley, white = 255 = peak
draw some white dots and gausian blur them…
to get the layered effect check commands
_contour
_extrudeCrv
post your .3dm File here - just drag & drop and ask for more help if your first results are not satisfying.
hope this helps you get started - kind regards -tom
hello i really appreciate the response with regards to this!
i have tried going for a different approach this and so i made an outline first then patched the contour lines
i also reflected holes on the peaks and split it with the main form.
now i am just wondering as to how will i be able to make the layered “contoured” effect on the form itself.
For a form / model similar to the image you show as suggested there is allot of stuff to learn about including the texturing / rendering / lighting. But perhaps to start being able to do “something” I took your curves, made surfaces, offset these [ you could do this in a quite exact way] and you get a beginning to refine. I deliberately offset the top surface allot just as a hint at that to _BooleanUnion form1.3dm (8.9 MB)
there needs to be intersection.