Horizontal Motion Integoration in Flexhopper Simulations

Hello to the community,

I’m writing to you because I’m now working with Flexhopper to simulate the behaviour of various geometries in response to movements in z, x, or y. However, I’ve noticed that the plugin doesn’t take into account the horizontal movement of what we can call the platform or what Flexhopper refers to as “flex collision geometry”.

In order to enable rigid bodies to follow the horizontal movement (in the case I’m sharing with you in X) of the collision geometry, I’m reaching out to you in search of a solution.

Thank you for your kindness.


try one.gh (60.2 KB)