I’m currently working on a project that has to do with generating blocks based on the number of blocks around them. I have a working script that generates the first state randomly giving values of 1 (on) or 0 (off) for each point on a grid so that the rest of the script can react to it using the logic that I insert (Kind of like cellular automata if you know what that is).
Anyways, now instead of randomly generating the first form, I want to be able to start out with a geometry that I manually put into rhino, and then have the logic work from there.
currently I have something like this
obj = rs.GetObjects ("select objects") def SelectedObjects (xDimension, yDimension, zDimension, obj): arrStates =  for i in range (0, xDimension): for j in range (0, yDimension): for k in range (0, zDimension): for v in (obj): centroid = rs.CurveAreaCentroid (v) if centroid: print centroid obj = rs.GetObjects ("select objects") xDimension = 5 yDimension = 5 zDimension = 5
Sorry if this doesn’t make sense. But what I want the script to do is spit out a list of centroids for each object in the list so that eventually I can say something like:
if centroid == 1 arrv.append (1)
and do that for the other values i,j,k. This all leads up to eventually having logic like:
if vals[i][j][k] == 1 (draw a cube here)
after this the logic for the rest of the script should work.
But from what I currently have I’m not getting anything… no bugs, no text, nothing.
I assume I have some text misplaced but I’m not sure where… I’m kind of new to python.