Hello everyone,
I’m new to Grasshopper and I hope you can help me with my current problem.
I’m trying to create a cylindrical geometry filled with Kelvin cells, where I can control the strut thickness and the size of the nodes. My issue is that I end up with open edges at the boundary of the cylinder. I would like to close or smooth these edges by connecting or blending the outer elements. Do any of you have suggestions on how to solve this, or perhaps a better approach?
I also tried an alternative method where I directly fill the cylinder with the cells, but this creates another issue: when struts or nodes are too close together near the boundaries, they overlap or cluster in a messy way. Is there a way to create a condition where, if two or more struts or nodes come too close, they are automatically merged or fused into a single point centered between them?
Any help or ideas would be greatly appreciated.
Thanks in advance!
PUCK.gh (17.0 KB)
PUCK.3dm (1.4 MB)