HELP-How can I solve this problem when I get this message 'where the face normal differs substantially from the vertex normals"?

Hi @hayden and @pascal,

i have a very old script which might be handy to visually show the deviation as mesh vertex colors. It is not the fastest but helped me during the last years to inspect problematic areas in 3D scanned meshes:

MeshColorNormalDeviation.rvb (8.3 KB)

There is some code commeted out in line 165 to mark angles > 90 degree with a point in case the vertex colors are not enough.