Mesh wizard says this closed mesh is “Good”.
It originally had some self intersecting faces that were fixed after a smoothing operation.
Now it reports some normals that differ from vertex normals.
It displays bad on the viewport unless the normals are flipped inwards.
Rebuild mesh normals doesn’t do anything.
Rebuild mesh doesn’t do anything either
Any quick and simple ideas of what typically causes this ?
MeshRepair Wizard
This is a good mesh.
Important things to consider with this mesh:
Mesh has 2 faces where the face normal differs substantially from the vertex normals.
Although this does not necessarily mean that the mesh is bad,
these normals can cause problems if the ultimate goal is for rendering or boolean purposes.General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any ngons.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any naked edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.ID: 89ee626b-3c20-487f-b387-696284a2d8fd (11870)
Object name: COLOR= MATERIAL=
Layer name: Model::FaceModel
Render Material:
source = from obj
index = 73Geometry:
Valid mesh.
Closed double precision polygon mesh: 1165655 vertices, 1778784 faces with normals
Bounding box: (-102.02,-19.1064,31.4671) to (101.053,43.5009,317.851)
It displays bad when the normals are out:
… but it displays better when the normals are pointing in: