I was never really able to solve display issues that happen with some models inside Rhino…
I always thought it had to do with mesh normals, but I was never able to solve this problem with UnifyMeshNormals.
The drop that finally overflowed the vase for me was this last mesh, which I baked from GH, exported to OBJ to C4D to smooth and imported back to Rhino, but somehow, the mesh display still makes it look wrong despite I smoothed it!
Hello- thanks - on the more complex object, CullDegenerateMeshFaces helps the display (‘Check’ tells me about that and some other problems but for the display, that was sufficient)
For the simple planar objects, UnifyMeshNormals is the deal (Again, Check is helpful there)
For the large terrain-like thing, RebuildMeshNormals sets them all back to looking at the faces and vertices of the mesh itself, it looks like it was inheriting the normals from some previous state.
@pascal one more thing came up, I extracted some mesh faces and then joined back to the main mesh, but the edges are darker outlining the split, how can I get rid of them?
Hello - Weld the mesh - you just need to put in an angle slightly larger than the angles between the faces along those edges, or just put in 90 if you want to weld everything.