Hardware and software limitations of grasshopper/kangaroo

Thats so great! thanks! i wasnt aware of the mesh settings node.

Ive been trying to find a balance with the catmull subdiv but getting some kind of bumpy results.help_03 been trying it both before and after the inflation node but its tricky. my goal is to get a nice fair surface. now that i know about the custom mesh node i’ll play with that too! thanks a mil. The other trouble ive been having that relates to mesh res is that the skinny tail wont really inflate properly because at low res it tapers down to just 1 or 2 edges across.
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so the need to inflate that one area is driving a huge polygon count for the whole piece. I’ll dive into the mesh tools and see how i can use them to optimize.

just wondering - whats the custom iteration node doing?
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thanks again.
Michael

The better the triangle quality of the initial mesh is, the better it will work for relaxation. This could still be with smaller triangles in some areas for detail, but ideally each triangle should be as close to equilateral as possible.

The remesher component that @TheCyclist shows above should be able to help with this - though it looks like there is a bug when using this with some open meshes, I’ll look into it.

In your screenshot the CustomIteration node is giving an error - so it isn’t working there - probably because the assembly reference location needs to be set. Right click it and choose Manage Assemblies>Add, and locate the KangarooSolver being loaded by Rhino 6, usually in
C:\Program Files\Rhino 6\Plug-ins\Grasshopper\Components
Then it runs the full Kangaroo goal creation and relaxation from inside a script.

Thanks @TheCyclist this one is awesome and also way over my head. are you inputting the orignial planar mesh or the one thats been inflated?

I’m inputting the original mesh without any inflation. You can try and plug the remeshed mesh into the script provided from @DanielPiker. It’s outputting an invalid mesh. so your mileage may vary.

ok excellent - I’ll try that. I’m very interested in how you used the gradient tool here. can you point me towards any info or tutorials that might help me understand that?
thanks

The gradient tool is being used to color the mesh based on the vertices’ distance from the edge. That is why it is black toward the edge and white in areas further from the edge. With the shape of this particular mesh, this also means the lower areas are black, and the upper areas are white.

The colored mesh is then fed into the remesher (Remesh by Color) which calculates edge lengths based on vertex color. You can feed your desired edge lengths into the LengthInterval input. You can also slide the gradient adjusters and see how it affects the edge lengths (see image below).

I would watch or read some tutorials about coloring meshes. It’s pretty simple to do, and it can be quite a powerful tool in GH when working with meshes.