Hello,
This is my definitions for grass generation and scattering on the surface.
I think it will be useful for someone.
Regards
ugrassbladegen-1.0.gh (119.3 KB)
uskatter-2.1.gh (98.7 KB)
Hello,
This is my definitions for grass generation and scattering on the surface.
I think it will be useful for someone.
Regards
ugrassbladegen-1.0.gh (119.3 KB)
uskatter-2.1.gh (98.7 KB)
Hi Namarcin
This is really great, and I’ve been looking for a rhino-scatter for a long time
Cause I want to scatter simple blocks and not only proxies as with “scatter” for grashopper.
But is it possible to make a component to change the unit?
I do a lot of modelling in meter, as I work at a city-scale, and would like to use your scatter to create a forest etc.
Hello
You just have to change the units in Rhino, that’s all.See the screenshot below.
I’m glad you like my definition.
Greetings
Oh yeah, it works perfectly! Thank you so much. I thought I was able to see the geometry before baking… My bad
And I think I was just confused about the Seed values. I thought they were representing big values in millimeter. But why are these numbers so big? Just curious
Hi, these seed numbers are because there is a greater possibility of random positioning of objects while sliding the slider.
These numbers do not represent distances, but are for a random number generator.
Best regards