Gradient and randomised reduction of windows from top to bottom

Heh, heh, that looks familiar. As I said at the time:

Another method for gradient points (culling) that makes more sense to me, and I’ve used it several times, is this one from January, 2024:


gradient_points_2024Jan17a.gh (28.6 KB)

It is based on Random Reduce in a range of “consecutive domains”.

I looked at the files in this thread but the GH file doesn’t seem to be connected to the hidden layer in the Rhino file. Did you make the connection yourself?

I can do that but… :roll_eyes: OK, I’ll stop whining now. This is a simplified variant of the idea:


gradient_2024Oct18a.gh (172.4 KB)

Geometry is internalized, no need for Rhino file.

P.S. The white group in version ‘b’ below sorts the branches by Z.


gradient_2024Oct18b.gh (174.7 KB)

Oops, I see an error… :sweat: