I would like to know whether the GL Shader component can be configured to display its output in a specific Rhino viewport only, rather than rendering the GL result in all viewports simultaneously.
My goal is to control the visibility of the GL shader output on a per-viewport basis (for example, showing it only in the Perspective view while hiding it in Top/Front/Right views).
Is this currently supported by the GL Shader component, or would it require a different approach (such as a custom DisplayConduit or plugin-level solution)?
Thank you very much for any clarification or guidance.
So this is what I came up so far, I use camera_location and camera_vector to filter.
The disadvantage is the camera info needs to be update whenever view alter.