Gilbert Tessellation

Some new Gilbert Tessellations applied on a mesh with variable speed. The initial curves are generated using geodesic curve on mesh.
Here
20 points which generates 3 rays each with a velocity of 200 (thick tubes)
and 100 points which generates 6 rays each with a velocity of 1 (thin tubes)


And the classic Tessellation, 2 fractures departing from the same point in opposite direction




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