I got this bug when intersecting two meshes consisting of quadfaces:
For some reason it considers the intersection a closed curve. With more complicated meshes I sometimes get a zigzag pattern following the diagonals of some of the quadfaces the first mesh. When I triangulate the first mesh the problem disappears, sometimes.
Does anybody else get this bug? It seems to have appeared somewhere between Rhino 7.1 and Rhino 7.6…
MeshMeshBug.gh (249.9 KB)