Geometry/mesh into one continuous surface to populate bubbled hexagons along the surface


inflated_hex.gh (155.3 KB)

If you are using the latest Rhino8 WIP you can try a brand new feature. First it improves the regularity of your mesh to give more even sizes, and all pentagons/hexagons/heptagons, then in this last release there’s a new component ‘MorphToMesh’ which lets you define any geometry for each polygon type, and maps this to each corresponding cell in the mesh.

So here it does an inflation simulation for each of the 3 reference polygons, then maps these to the whole mesh (much faster than having to simulate for all the cells uniquely).

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