I think one can be forgiven for not knowing these things on their very first post. That 3 strikes and you’re out rule is new to me. If it doesn’t conform to your standards you can just decide not to answer and move on. Don’t we want to encourage newcomers to Rhino, GH and this forum to actively participate??
To return to my previous post I would like to clarify that I am trying to understand the software Rhino and GH and actually I just saw through your file that it is possible to import shapes into an GH file.
I will do my best for my next post
Don’t worry, we all got this wrong the very first time. I didn’t know I had to internalize data and all that for my first post many years ago.
Baseball has rules because many people are participating in it so they come to that agreement to have set rules. Not many people play professional baseball with rules and it’s their very first game ever. I just imagine Joseph saying to a little kid on his very first baseball game ever “3 strikes and you’re out … rules are rules” and the kid bursts into tears, because he didn’t even know that was a rule
But I am once again blocked by the understanding of the code which does not allow me to add waveforms. I would love to modulate the duplication in two point may be ? Like in 0° and 180° to have like a sinewave form.
Here is my super quick attempt to solve this. Probably not very efficient, but it works. I just loft between 3 curves and then slice those, extrude them and arrange them along a curve.
What you will notice is that Perp Frame does not always align the axis the same way. Sometimes X will point up or down between 2 different curves. I never thought it would be like that, but its suprisingly tricky (mathematically) to always get the frames aligned in a way that seems logical to us. So in this case you would think that the axis point the same way for the straight line and the circle. There have been many posts about this on here, so for now just accept it and try to work around it. I have not found a satisfactory solution that always works.