"Fuzzy Cloud Display" on C#

Hi, I been wondering how the fuzzy cloud displays works, I suppose that is a Rhino.Render.RenderMaterial but not sure, I was wondering how I could implement something similar but for other primitives like a sphere. Any Idea?.Thanks!!!

I draws OGL sprites with an alpha texture on them. Have a look at DisplayBitmapDrawList.

Hi Antonio,

Did you figure this out eventually?