From procedural texture to image texture (How To)

Continuing on this I made some components to generate a texture that is similar to Zebra Analysis.
The red is done by Rhinoceros and change when position of viewer change, the blue one is a model with a texture.

From what I understood stripes are along an infinite tube, so on some points of the object as reflexion is aligned with the tube there is convergence point. Rhino must not use an infinity tube but a sort of dome with stripes.
zebra analysispng


stripes on UV mesh

Texture for Spot

https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/

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