Flip Matrix for vertical lines Problem

I am dividing many surfaces into points and creating horizontal lines. How do i get vertical lines? flip matrix doesnt seem to work correctly when considering many surfaces?

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Vertical instead of Horizontal.gh (16.8 KB)

You should swap U and Vs from your surface before dividing it.
You can use the “transpose surface” component from Rhino or “swap surface directions” component from the pufferfish plugin.
After that you will have to swap you sliders on U and V aswell

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amazing thanks!

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You can use this FlipLast cluster (purple group, double-click to edit) in cases like this.


VH_2024Oct16a.gh (22.9 KB)

Witten by Andrew Heumann, @andheum

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