Flattening Graphics on surfaces

Hello everyone. I am looking for a way to flatten graphics that have been applied to surfaces for print. I work in inflatables and I need to apply the graphic (I am pretty sorted on that) and then I need to flatten the graphic and export it to be matched to the flattened surface linework.

Does anyone have any ideas or experience doing this ?

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This might help:

Thank you for the info Martin, can this be applied to graphics that are rasterized as well ?

If you can do the thermoforming with a certain consistency, the graphics could definitely be morphed… The crux is to recreate the stretch of the material with Kangaroo. Another method could be to thermoform a sheet of plastic with a grid and then scan it and morph the graphics / image accordingly.

You see I already have the deformed surface with the graphic on it. I can even bake it, but when I bake it I don’t get the deformed graphic. I don’t know if there is an error with the baking of the graphic or maybe there is a way to do it in grasshopper. But I see what you did there it is very clever.

This is what I’ve used to create the example above. The way the mesh is pulled over the spherical shape is an assumption.

thermo_transform_image.gh (46.3 KB)