Hello!
Does anyone know how to use Grasshopper to deform any flat surface input as if it were fabric being pulled on gravity? Image, which I just modeled in Rhino without using Grasshopper, shows what a visual example of what I’m trying to accomplish – I modeled it easily enough, but I want to be able to accomplish the same thing in Grasshopper without needing to do this in Rhino.
A simple start would be to:
- define a flat rectangle
- mesh this rectangle
- apply vertex loads to this mesh with Kangaroo*
- generate a surface from the vertices afterwards
Here’s the example:
srfG.gh (20.8 KB)
*Note:
I used zombie kangaroo so that the simulation doesn’t go wacko when adjusting resolution in real-time. For a more ‘live’ simulation, then you can use the regular kangaroo solver or the bouncy solver.
Cheers!