Hi there.
As you can see in the picture I have been trying to find the U an V vectors at certain points on a surface. I gathered that in many cases it is enough to use the “dePlane” component after an “Evaluate Surface”. X and Y would be representing somewhat the U and V direction of the surface at that point. But I have come across a few cases (like this one) that isn’t enough. In Reality the U and V directions of a surface are not necessarily perpendicular to each other, whereas the axes of a plane always are.
(David has already pointed that out some time ago, Component Wish: Surface Direction. - Grasshopper)
So…How can I find the real U or V direction at a point on a surfaces?
Any thoughts?
finding_UVdirection.gh (11.7 KB)