Hi,
I’m having an issue using the boolean union command to combine two solid objects, but I keep getting the message that the boolean union failed.
Untitled.3dm (10.3 MB)
Hello- your objects have self-intersections
these will not work in Boolean operations, since the inside and the outside of the object is not consistent.
-Pascal
Is there any other way that I can make them connect? or make them hollow?
Hello- you’ll have to do something like this:
Split the surface at every ‘knuckle’ with an isocurve. Delete the knuckle and BlendSrf between the open ends -
with no self-intersection.
Then Join all the bits back up and your Boolean should work.
Or, relax the curve that you are making the pipe from so that the pipe does not self-intersect to begin with.
-Pascal
@Pascal, that’s a pretty efficient trick for technique for dealing with with tight radii.
OP: I am glad I saw your post. : )
Otherwise if you really want the self-intersection look you have to split the objects up into non-self-intersecting sections that can be trimmed off with each other successfully…but that’s a giant pain and not really advisable.