Hi, i was just looking this video (https://www.youtube.com/watch?v=qS4H6PEcCCA) its about Fourier Epicycles, I searched a lot but couldn’t find any good help on how I can do such stuff in grasshopper.
Any help would be appreciated
Thanks!!
Hi, i was just looking this video (https://www.youtube.com/watch?v=qS4H6PEcCCA) its about Fourier Epicycles, I searched a lot but couldn’t find any good help on how I can do such stuff in grasshopper.
Any help would be appreciated
Thanks!!
hey @PeterFotiadis that’s what i was looking , but can’t this be done in grasshopper(no codes) ?
thanks!!
It can I guess (by some other good Samaritan).
BTW: your tag “Python” means that you are after a P driven solution?
here you can find the theory involved in fourier transforms…
not really P driven, my first choice would be in grasshopper, but if can’t be done in gh , then no other choice.
thanks @beremiz.2000
Hello
here is a good script to replicate that, without the circles at the moment. I made a big mistake with complex multiplication. Here I use complex which are embedded in Grasshopper.
An animation with 100 points
An animations with 1 to 201 Fourier coefficients
An animations with 1 to 61 Fourier coefficients, one per second
Sorry for this late response!! That was spot on Laurent…
thanks a lot!!!
Could you actually use surface harmonics to fit to an arbitrary shape like a 3d equivalent of what Laurent showed above? Would be interesting to see
Yes, that’s exactly what’s going on actually. I created a surface patch of the original British Museum geometry and back-calculated the 10 most significant modes and their weights to approximate this target surface from a flat mesh.
Could this work with a sphere and an arbitrary mesh with the topology of a sphere? (eg the Stanford bunny)