Hi, i was just looking this video (https://www.youtube.com/watch?v=qS4H6PEcCCA) its about ** Fourier Epicycles**, I searched a lot but couldn’t find any good help on how I can do such stuff in grasshopper.

Any help would be appreciated

Thanks!!

Hi, i was just looking this video (https://www.youtube.com/watch?v=qS4H6PEcCCA) its about ** Fourier Epicycles**, I searched a lot but couldn’t find any good help on how I can do such stuff in grasshopper.

Any help would be appreciated

Thanks!!

1 Like

hey @PeterFotiadis that’s what i was looking , but can’t this be done in grasshopper(no codes) ?

thanks!!

It can I guess (by some other good Samaritan).

BTW: your tag “Python” means that you are after a P driven solution?

here you can find the theory involved in fourier transforms…

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not really P driven, my first choice would be in grasshopper, but if can’t be done in gh , then no other choice.

Hello

here is a good script to replicate that, without the circles at the moment. I made a big mistake with complex multiplication. Here I use complex which are embedded in Grasshopper.

Epicycles, complex Fourierv 2.gh (13.0 KB)

And here an implementation to blend between 2 shapes, that is very simple to do with this method as each curve is represented by a set of coefficients.

Like in this tweet

Epicycles, complex Fourier.gh (30.8 KB)

An animation with 100 points

An animations with 1 to 201 Fourier coefficients

An animations with 1 to 61 Fourier coefficients, one per second

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Sorry for this late response!! That was spot on Laurent…

thanks a lot!!!

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And here is the 3d version. You can download the plugin here: https://github.com/CecilieBrandt/harmonics

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Could you actually use surface harmonics to fit to an arbitrary shape like a 3d equivalent of what Laurent showed above? Would be interesting to see

Yes, that’s exactly what’s going on actually. I created a surface patch of the original British Museum geometry and back-calculated the 10 most significant modes and their weights to approximate this target surface from a flat mesh.

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Could this work with a sphere and an arbitrary mesh with the topology of a sphere? (eg the Stanford bunny)