Drawing a blank) Once a line is started and first point is selected, is there a way to make the other point perpendicular to a surface underneath ?
If we were to select “normal” then it goes in reverse, and the first point starts perpendicular but doesn’t slide to allow the other point to end up where it needs to.
Otherwise I have to extract the surface create a new point for line origin and then do a ClosestPt and then connect them with a line (too many operations)
Hi Pascal, I need more info on the OnSrf snap. At start of line it snaps to the center of a sphere, at end of line (with onSrf) it snaps to the flat surface underneath, but not perpendicularly.
Needs to go from the sphere to the surface, not the other way around and the line needs to stay perpendicular to the flat surface while also passing through the sphere center
Yep- start Line. Snap the start of the line to the center of the sphere. Set OnSrf to the plane. Snap the second point to the same center location as the first point - it will be sucked down onto the plane.(my image, above is that happening)