Ellipse becomes skewed in custom vertical Baseplane

What’s the deal with the crappy Ellipse in this case ?
Since the input plane is perfectly vertical, it shouldn’t be skewed like that.


240507_PROG_Crappy Ellipse.gh (11.0 KB)

@osuire
This solves it, though I do not know why.

EDIT: Just a random thought… When the plane is fed to the Bbox, the object itself is identified as an ellipse, which has a precalculated bounding box. Then the plane is not fed, the object is identified as a “random” curve, and the Bbox is an approximation based on the tolerance…

Well, the issue is that the ellipse is REALLY skewed.
Then maybe the problem is with the plane, but it’s just a XZ plane with a custom origin.