Drape with control, or alternatives?

Any workflow suggestions for this?

im trying to create artwork similer to this i modeled (subD method):

even with subD that was tedious, so im looking for another method. sort of a "drape effect, but with more control.
seems Rhino drape command has different outcomes on different geometries.
like on simple straight lines horizontal/vertical. its ok.

but once diagonals come in, the quads mess it up in any quad spacing count.

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Hi @Mikele_Schnitman
I’d go with the Heighfield command, using a blurred bitmap to make either a NURBS or mesh - and if you need it to be Sub-D, QuadRemesh.
You can do the linework inside Rhino, use PrintDisplay to add some thickness, ViewCaptureToFile to bring it into Photoshop/Gimp/Whatever and use gaussian blur to create the “fall-off” - the amount of blur controls how hard the transition is. Bring the bitmap back into Rhino with Heightfield and work on it from there. See video for an example (and sorry for Grasshopper popping up in the midlle of the video - that was just a typo, no Grasshopper involved in this!).

HTH, Jakob

Edit: Just for the fun of it - a little less blur on the edges gives a more squarish look.


This is awesome, and ill also try to make the artwork grayscale with gradients toward the edge, might have more control then blur.

thank you!

Understood, ill experiment with this for sure!

you can also use an image, make a material and use displacement, adjust as needed, then extract rendermesh, then quadremesh, then tosubd, then tonurbs.

when you quadremesh, you can use guide curves to help with the quad flow.

this may help reduce stepping in the result.

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hmm… where is it in rhino7

cant find this:


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