Let’s say it’s my task to use boring 3D mesh of a simple object and do something cool with it in Grasshopper. The outcome should be inspiring, beautiful, and doesn’t need to have any sense.
How about growing a maze on the mesh, distributing a pattern that’s further influenced by one or multiple attractors, populating the mesh with other geometries, running an agent-based simulation around or on the mesh and altering its topology after the fact by its outcome, abruptly changing the mesh with noise or even reaction diffusion, inflating the mesh and making it collide with other objects, growing it differentially, making the mesh itself a discreet object in a larger assembly, morphing the mesh to a different mesh with the same amount of vertices and inspecting the in between steps, …