Hi Morten, here is a bit of a summary of one of the ways I get from model to doc…
My 3D to 2D workflow starts off with an organised layer structure, using empty header layers as folders, so visibility can easily be manipulated - I have the layer panel open permanently, toggling other panels when required.
Then I’ll set up world plane 3D datums, maybe a rectangle, and a corresponding rectangle somewhere on World Top plane (2D).
I gather up geometry from the model using a combination of tools like dupedge, make2d (to current CPlane), section, silhouette etc and project that geometry to the relevant 3D datum plane as I go and also manipulating the current layer or changing object’s layers as I go.
I prefer to build up the geometry manually rather than rely on Make2d completely as it gives me better control of the output and makes further work on the 2D geometry cleaner.
I use Orient3Pt to flick the geometry 3D to 2D onto the world top plane using the datum rectangles (and back again 2D to 3D, for adjustments). I work in a maximised perspective viewport just about all the time and have custom buttons to change elevations and Cplane - set up for Stbd/Port rather than Front/Back.
I also set up a selection of linetypes, dimscales and text sizes on their own layers, and use a variety in model space depending on the scale of that particular detail or elevation - I usually just use layouts for the drawing sheet and detail windows.
If it’s a complex model with lots of 2D, I usually set up a second file for the 2D and the layouts and duplicate the datum rectangles in this second file to copy/paste back and forth. In this scenario, I have all the 2D layers organised on the second file and use a few temp layers for the transit. The second 2D file can be emailed to others more easily without the model.