On Grasshopper on Rhino 8, whenever I use Control Points, the points are displayed incorrectly. On the contrary, if I bake them, they are shown properly (I attach a picture). Nevertheless, this is uncomfortable to work with. So, what could I do in order to fix this problem, because in the past, this issue didn’t occur.
In a quick test, I’m not seeing that here.
Please post both the output from the Rhino SystemInfo command and a .gh file that we can take a look at. Remember to internalize referenced geometry and to delete components from 3rd party plug-ins.
-wim
Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.20
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA T400 4GB (NVidia) Memory: 4GB, Driver date: 5-12-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 573.24
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-12-2025
Driver Version: 32.0.15.7324
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB
Thanks.
Your geometry is 4.8 million units away from the world origin. Moving that object to the world origin displays the points in the correct location.