Dimension inspector

Is there an inspector box to control the dimensions of an object on the grid?

I’m coming from Adobe, where I could always throw an object down, and then control its dimensions in the dimensions panel.

No. We would call that a parametric tool. Rhino has no native parametric modeling tools.

Why not? I would consider a way to get the newbies off the ground, unless there’s something I’m missing.

I have no idea what that could mean.

You could try BoxEdit.

This topic comes up once in a while - I can recommend searching on this group and reading some of the discussions.
These are just a few of them:

I did look at them. I’m trying to design the first steps of a ship, and am trying to get the decks, hull, and bulkheads, including the skins of the hull, and making it seems impossible with the user interface available. Is there a workflow specifically for creating vertical paneling?

Plane with the vertical option. Extrude curve. Loft. EdgeSrf. There are several ways to get a vertical panel. Without a specific file with specific input it’s impossible to tell what would be the best way in your situation.

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Work in a viewport other than Perspective.

Thank you! I’ll take a look.

Adobe has lots of different software, so for sake of simplicity lets pick a 2D program, Illustrator or Photoshop. Since I have PS open, I am “throwing down” a rectangle …

Is this what you mean?

In Rhino if I want to draw a rectangle I have various options …

If I pick Rectangle: Corner to corner. I first have to pick a corner …

Once I pick my first corner, I have 2 options, just click to pick second corner (if i know where that is), or I can enter an amount - I choose 25mm. Now my length is defined.

I am now given option 2, the Width …

I enter 15mm … Voila my rectangle …

Since you said you’re coming from Adobe, if that means Adobe Illustrator then you can do your 2D lines / guides in AI and bring them into Rhino.

Select your AI file …

Right-click (⌘+click on Apple mouse) and select open with Rhinoceros, you will have to choose All Applications.

Then you have Scaling options on Importing …

I now have my AI lines in Rhino …

I am a graphic designer by trade and have been using AI, PS & PageMaker / InDesign since late 80’s. I find it easier now to draw in Rhino than in AI. I usually just export to AI from Rhino for jobs like laser cutting 2D designs or into my wax for casting. I do jewellery now, so my scale is way smaller than boats.

It always seems unintuitive when learning new software. I tried to do some 3D in Photoshop and found it very frustrating because it is so easy for me with Rhino. It is all how we look at it.

I am not sure what you mean, other than wood panelling used in basements here. Images help so people can see what you are trying to achieve. Everyone has there own workflows and tool-sets required for their needs.

This is a great community and lots of people will help if you ask specific questions and with upload your file or add images.

Good luck!


The thing is, in Rhino, this functionality would be more or less useless with anything more complicated than a rectangle or a circle in 2D, or a box or sphere in 3D. So why add it if it only would work on a few very simple things?

Otherwise, you would have to “parametrify” everything and that’s a whole ‘nother can o’ worms.



Is there a direct selection tool to move anchor points?

In Rhino there isn’t anything called anchor points. You can turn on the control points of curves and single surfaces, though, and move these with the move command (or by dragging them). You can also move the edit points of curves.

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You might want to spend a few minutes looking at several of the introductory tutorial videos which are at http://www.rhino3d.com/tutorials in the “Rhino for Mac Tutorials” tab. Also at least skim through the Users Guide at http://docs.mcneel.com/rhino/mac/usersguide/en-us/index.htm

Control and Edit Points are probably what I’m looking for. Thank you.

I think a beginner’s pallet would be nice, unless it would be counter-productive.