Denoising in Cycles



Hi Nathan,

recently I saw a tutorial ‘18 Ways to Speed Up Blender Cycles Rendering’.
Andrew talks about a denoiser, that increases the render result dramatically.
This here (see 15:27):

I tried in the special Blender version, and it seems to work very well…

Do you think this could make it’s way into Rhino Cycles as well?


(Nathan 'jesterKing' Letwory) #2

The core Cycles that runs inside Rhino has the denoising code, but it isn’t enabled, mostly because it needs effort on my side to integrate it. It is possible I get to work on it at some point, but know that it is best with the production rendering, with non-progressive, tiled rendering. Some day… :slight_smile:


Nathan, that sounds good.
And yes, I consider this as an extra as well.