Ive been trying to wrap my head around this concept for quite some time now.
There has been alot of conversation about culling duplicate faces on surfaces and meshes. However I cannot seem to find a workflow that will delete internal ‘non-duplicate’ faces for either meshes or breps.
Ive tried exploding, also solving for intersections. and splitting. All to no avail.
Does anybody have any idea what direction i should take for this task?
Ive attached an image describing the situation. The darker red areas are the spaces i wish to delete.
Thanks in advance