Is there a way that I can define a block in Grasshopper without referencing the geometry, but only giving it a GUID of the geometry I want to turn into a block?
Basically like Human’s Define Block, but instead of a geometry input it has a GUID input.
I need this since referencing geometry in GH will make it lose all materials and other references. I am doing this for assets coming from Vray Cosmos, which do have materials linked to them, but in GH their materials just show “Null”. Doing it via GUID works fine though. I am using OpenNest’s Transfrom GUID and that works great for keeping all the materials intact.
Thanks for any hints.