Cut and paste wont keep mapping channels

Hello,

When I copy to clipboard an object that has mapping coordinates defined and paste it in another scene, the mapping channels are gone. Is this by design ?
The only way to preserve them seems to be exporting the object first to disk and importing into the other scene …
Is this normal ?
Using Rgino 5 with latest SR

Hi Juan - So far custom mapping, like planar mapping, seems to survive, here - is that what you mean?

-Pascal

Hi @pascal,
I did more tests and yes, it seems to work … I’m puzzled now.
Yesterday, I was working on a scene and pasting from another scene would loose the mapping , 3 channels all planar.
Today is fine. Go figure …
If it happens again I’ll save them and send them for you to check what could be happening.
Thanks anyway.

Hi Juan - yeah, please post the file if you see this again, or send to tech@mcneel.com.

thanks,

-Pascal

In general when you are pasting far from origen the UV mapping get miss up. An example:
When pasting or arraying objects far from the world origin (0,0,0,0), Rhino’s automatic box mapping produces severely distorted or incorrect UVs on distant copies, while objects near the origin remain correct. This makes Array + Join unreliable for large-scale scenes (architectural, site models, etc.).

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