Hey there!
Just wondering—does anyone know if it’s possible to extend or modify the new Grasshopper C# script component?
I really like the new script editor UI, but I have no idea how to implement a version with custom modifications. Essentially, I want to:
- Implement a custom abstract class for
Script_Instance
, or perhaps swap theScript_Instance
outright with my own instead. - Create a new script component with custom assembly references and apply this custom abstract class.
- Allow the input types to accept my own custom parameter (defined in my
.gha
), as well as standard primitive types likeint
,bool
,double
, etc.
I like the text editor, but just want to incorporate it with my own plugin for some scripting capability.
Has anyone looked into this or found a way to approach it?
Thanks in advance!