I am trying to manipulate a curve like depicted. I attached my attempts (GH file) to make this happen. Any help would be appreciated. Thank you.
Preferred Result
I would like to leave the end points the same and bend the curve equally on both sides using Graph Mapper. In Addition, would I like for the distance between original curve and manipulated curve be greater/smaller depending on the length of the curve.
Curve Forum Question.gh (26.7 KB)
I donât know how you got that âManipulated Curveâ?
Curve_GM_2023Sep7a.gh (18.2 KB)
Regarding this part (below), you can replace the slider below the Graph Mapper with a ReMap component that depends on curve lengthâŠ
Iâll leave that to you.
In Addition I would like for the distance between original curve and manipulated curve be greater/smaller depending on the length of the curve.
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I guess ReMap isnât required. I multiplied curve length by the value of the blue group slider.
Curve_GM_2023Sep7b.gh (16.5 KB)
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Hey @revilo239, looks like youâve manipulated your curve via control points? Something you could try for this matter is point deform, if your intention is to modify your curve towards a shape like the one in your preferred result. Other viable methods could involve Spatial Deform or attractor points.
The âissueâ with the graph mapper is that one alone might not satisfy - you could also look into the âriched graph mapperâ plug-in.
Hereâs a playful example youâre welcome to check out:
Curve Forum QuestionB.gh (11.6 KB)
The result tries to do some justice in approximating your desired curve (*plus further deformation):
Note:
By âplayfulâ I mean itâs not âsmartâ like what Joseph has shown you.
Cheers
Hi Joseph, I am playing with the definition you gave me. I figured out the graph-mapper portion of project. right now I am trying to figure out how to make the distance of moving the points depended of the length of the curve. not sure how to make them travel less as shorter the curve gets.
Thank you for your help.
Cool, thanks. Let me play with these and I report back.
Oops, my bad I forgot that part, I corrected it just in case:
Curve Forum QuestionB.gh (20.1 KB)
Works greatâŠ
Any idea how I could manipulate the vector so that all curves bend towards the center (See Attached).
CurveMani.gh (18.9 KB)
ached)
You didnât internalize your rails and section curves.
But I guess you werenât asking me,
For sure - âdidnât know you were using those other curves with multiple orientations/positions so I moved the points downwards (- Z) only. It can be adjusted so that the vectors come from perpendicular planes the curves instead of a single vector. I can update and share in a bit 
internalized curves updateâŠ
CurveMani.gh (23.5 KB)
I did not mean to⊠Your answers on other threads have help me countless times (I am not worthy) Thank you!
CurveMani.gh (23.5 KB)
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Curve_GM_2023Sep7c.gh (24.3 KB)
I used Dispatch instead of two Cull Pattern components.
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Humility goes far @revilo239 - you are definitely worthy 
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Here it is:
CurveManiB.gh (25.5 KB)
Feel free to ignore - please know that as someone who has benefited from Joseph as well I wasnât trying to compete, just noticed the point manipulation and offered an alternative.
Success
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I donât know where you are going with this? So I riffed a little jazz. Separate offset sliders for each branch from Dispatch followed by Loft. With considerable care for sequence of curves.
Curve_GM_2023Sep7d.gh (28.1 KB)

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Thank you Joseph. It is a beautiful thing when a definition is to the point and does what it is suppose to. Works like a charm!
Yep this is what I was after. Thanks again!
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