Creating square mesh in a curve using mesh split

I’m trying to make a squarish mesh out of a circle, so that maximum number of faces remains squares, the rest can remain triangles at the edges.

The mesh split component is giving the original mesh itself. What am I doing wrong?

squares on circles.gh (8.5 KB)

The eventual idea is to create something like this, using Kangaroo…

How about this way?


squares on circles_re.gh (8.7 KB)

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You… are …a …wizard… man! You are a wizard…

Haven’t downloaded the script yet. But you… are a wizard…:raised_hands::raised_hands::raised_hands: