Creating Realistic Ship

Hi everyone,
Is there a technique for creating this kind of rendering/UV mapping around a ship’s hull to make it more realistic. It is kind of bending inwards at each perpendicular frames.
Thank you!

The term you’re looking for is hungry horse.

The best procedure and result I’ve seen for Rhino (this is pro work):
Creating Bump Map for Ship Hulls - Rendering / Flamingo - McNeel Forum