Hi all,
I am trying to great triangle meshes given a set of points and their corresponding connectivity to neighboring points. It is important that the connectivity doesn’t change.
Thanks in advance.
Hi all,
I am trying to great triangle meshes given a set of points and their corresponding connectivity to neighboring points. It is important that the connectivity doesn’t change.
Thanks in advance.
Hi @lasaths,
Here is a basic mesh box constructed in code:
protected override Result RunCommand(RhinoDoc doc, RunMode mode)
{
Rhino.Geometry.Mesh mesh = new Rhino.Geometry.Mesh();
mesh.Vertices.Add(new Rhino.Geometry.Point3d(0.5, 0.5, 0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(0.5, 0.5, -0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(0.5, -0.5, 0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(0.5, -0.5, -0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(-0.5, 0.5, 0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(-0.5, 0.5, -0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(-0.5, -0.5, 0.5));
mesh.Vertices.Add(new Rhino.Geometry.Point3d(-0.5, -0.5, -0.5));
mesh.Faces.AddFace(0, 1, 5, 4);
mesh.Faces.AddFace(0, 4, 6, 2);
mesh.Faces.AddFace(0, 2, 3, 1);
mesh.Faces.AddFace(7, 3, 2, 6);
mesh.Faces.AddFace(7, 6, 4, 5);
mesh.Faces.AddFace(7, 5, 1, 3);
mesh.FaceNormals.ComputeFaceNormals();
mesh.Normals.ComputeNormals();
mesh.Compact();
doc.Objects.AddMesh(mesh);
doc.Views.Redraw();
return Result.Success;
}
– Dale
See attached (Note: No graph island detection is included [ strictly internal that one, sorry]. This means that if there’s islands DON’T use something like Sandbox for your VV Tree).
Anyway for this case - using proximity - the VV and EV are done inside (plus the E List).
Mesh_FromProxPts_EntryLevel_V1.gh (121.8 KB)