Create/Apply Uv inside grasshopper

How apply those commands in grasshopper?
I want to apply a simple rec Grid

uv surfaceuv (2.6 KB)

Make a rec grid and apply it to the surface with the “map to surface” component. IF its just a grid you could also use the “isocurve” component or my “curve divide surface” component from Pufferfish., unless you want the grid cells then go with map to surface.

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You must make some tutorials about, It have potential but for noobies )like me) will be interesting.




There is many many example files there (ones that made those screenshots included)

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Yes but… Always a videotutorial works better, btw I’m going to test it :wink:

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Would you like a foot massage while you watch video tutorials?


Incredible how can sound, video tutorials works like a campaign of publicity, people how offer some software eventually have more success when offer tutorials because open the possibility to several users find a solution in those new tools, I remember I interested in grasshopper with the first series of video tutorials next I downloaded all free manuals on the old gh site, whatever, is a just a recommendation I 'm not asking my own free and home course. :kissing_heart:

In fact, that’s exactly how it often appears when new people join this forum and start a series of threads about basic topics that have already been covered ad nauseam. It gets pretty tiresome re-explaining the same things when the answers are there to be found, if they only bothered to look. Some people appear to be incapable of learning anything on their own, without a patient, personal tutor holding their hand every step of the way. Video tutorials have limitations and are rarely better than actual code you can download, experiment with and adapt to suite your needs.

I’ll add that I don’t know about other example files. But I spent a lot of time there. Every component has its own example (with notes / descriptions) as well as larger workflow examples. Have you opened it? I don’t think a video would be better in this case (unless you want to watch a months worth of hours of video - it is a lot, and I am sure you will be tired of my voice after that :smiley: )

Not really because video goes step by step and definitions well is all in there maybe with a lot a components that even dont know what it does. (In my case I’m a noob but I’m fighting to out :sweat_smile: ) when you are experiment user is easy go up in every item and even you could be surprised with the manner how another user is in the same results in another cases just have to use “search” option anyway is just a recommendation.

Well I’m not going to go so far, In your site with definitions a lot of examples people still dont know how to achieve those results having in front of them everything.

I saw your plug-in time ago but if I’m dealing with standar components adding more, sounds absurd, I follow your job in Instagram so I think I need to have advanced knowledge about meshing, I want go in but step by step is easy way to achieve it.
btw For me If i had seen a video making those amazing shapes with no doubt I would be testing because repeat, for me is better go step by step, understanding how every componet works, replicating it and eventually can go ahead with other examples.

So I would be using it just because I watched a video , thinking well I actually have the knowledge to use it or introducing me in the correct way to achieve those results.
Definitely I can download and use it but I think I’m losing one important fact, learn how it works.

Just saying.

The definition goes mostly from left to right, and maybe sometimes up and down. Just follow the visual connections and click on them or add a panel to see what they did.

I don’t think @Michael_Pryor get’s money for your use of his plug-in. So in general I would say, we should be thankfull to have to posibility to use ist for free with a large example file. It’s his spare time he used for the developement. (I assume so, correct me if I’m wrong)

Ofc if he sells his product, I would recommend video tutorials. But if you want to spend money, you can buy tutorials from or for example.

If you can use it in your own Project, you’ve already learnd how it works. Opening the example file, doens’t mean you know how use it.


The plug-in is very easy. The screenshots are very easy. The issue is many do not want to take the time to learn gh basics via the infinite resources and workshops out there. They immediately go to “how do you make this very complex thing which took months for someone to do but I don’t want to bother with how to do the simple stuff or investigate the file, look at the inputs / outputs, analyze the data, etc”

Every question someone had on my blog (which is from 5 years ago btw) it was because they connect a wire wrong (and I answered them in email) - all it takes is a little patience and attention. It is not my fault if they rush to get a result and end up doing it wrong - the example is there. Follow it as it is and you get the result :smiley:

Btw I also have workshops and webinars. Not free of course cuz time is money. So you are free to join any of those.

For a frame of reference, this image:

Is literally this:

which is in the examples. Does that really require a video? I think it is just too easy to use.
The way Gh works is you hover over any input, it tells you the data it needs: here I hover over the radius input. You can read there a description of what it needs.

I understand this but it was not my case,obviously with the definition you could check everything, I’m just recomending make some “video promos” in format of simple videotutorial.

social media could help to attract user to use it so that all work and time of developing could be comppensated but you know that

Pufferfish is very very interesting, looking the screenshot I can’t believe how easy it is.
I definitely going to use pufferfish.


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Glad you like it. Thank @DavidRutten for Twisted Boxes :smiley:

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oh yeah!