I’m building some functionalities with the KarambaCommon API for my thesis. It’s been really fun. I have a question about the convertion of a rhino Mesh datastructure to a karamba Mesh3 datastructure.
I want to convert the mesh so that I can input a List of Mesh3 into the MeshToshell module (first input).
I wrote a simple script to do this conversion with available KarambaCommon functionalities. Script below
List<Mesh3> slabMeshElements = new List<Mesh3>();
Mesh3 kSlabMesh = new Mesh3();
foreach (MeshFace f in rhinoSlabMesh.Faces)
{
kSlabMesh.AddFace(f.A, f.B, f.C);
}
foreach (Point3d v in this.SlabGeo.Vertices)
{
kSlabMesh.AddVertex(new Point3(v.X, v.Y, v.Z));
}
slabMeshElements.Add(kSlabMesh);
however, I think the mesh needs welding as the end result is not a water-tight mesh.
Further, I noticed that Karamba.gha has some operations to perform the Mesh to Mesh3 conversion but I have a development setup in Visual Studio and I am unable to add Karamba.gha to my solution file references.
Hi @keerthana,
you can add ‘karamba.gha’ to a VS project by editing the corresponding ‘.csproj’-file. Add e.g. ‘karambaCommon.dll’ as a reference, then search for it in the ‘.csproj’-file, duplicate the entry and change it to ‘karamba.gha’.
The Convert() extension method for the conversion from RhinoCommon mesh to K3D mesh3 can be found in Karamba.GHopper.Geometry. See here: 220919_mesh_conversion_issue_cp.gh (32.8 KB)
It is not necessary to add each mesh face individually (see in above file).
Thank you so much for your time and sharing the code fix.
An additional question, I ran your code with the Karamba Mesh to Mesh3 convert method (as attached above with no changes).
The output mesh when in crossection view continues to show a mesh with a few fliped faces.
Wondering if this is just a visualization issue or if it affects the calculations.
Thank you!
image attached below
The flipped mesh faces are just a problem with the visualization and do not affect calculations. However I thought that I had fixed that bug. Do you use the latest version of Karamba3D (see here)? If yes, could you send me a minimum GH definition which reproduces the problem for debugging?
– Clemens
Thank you so much for clarifying @cp1 !
I am using version 2.2.0.12
I will update to the latest version for the bug fix. however, I might not be able to update and test it until the end of October 2022 as I currently cannot risk breaking my code which is dependent on karamba version 2.2.0.12
Thank you!