Closest Point component, not Closts PointS
by the way, keep in mind that your final Mesh (that here is Invalid) will be made of the very same amount of -overlapping- faces than the Brep_to_Mesh one: despite the number of available Vertexes being lowered to 84, the amount of Faces for which those 84 Vertexes are used is still 2054
Thank you, inno! It’s working.